Left
data/injuries/arms/left.lua
Injuries("fractured_arm_left", {
label = "Fractured Arm (L)",
category = "arm_left",
deadly = false,
severity = 1,
icon = "fa-solid fa-hand",
description = "Your patient has a fractured left arm.",
can_cure_in_field = false,
can_stabilize_in_field = true,
causes = {
[BoneCategories.ARM_LEFT] = {
{ chance = 100, required_damage_on_hit = 50 },
},
},
heal_time = {
days = 4,
},
treatments = {
{
text = "Splint Arm",
stabilizes = true,
},
{
text = "Punch Arm",
causes = { "broken_arm_left" }
},
},
effects = {}
})
Injuries("broken_arm_left", {
label = "Broken Arm (L)",
category = "arm_left",
deadly = false,
severity = 2,
icon = "fa-solid fa-hand",
description = "Your patient has a broken left arm.",
can_cure_in_field = false,
can_stabilize_in_field = false,
causes = {
[BoneCategories.ARM_LEFT] = {
{ chance = 100, required_damage_on_hit = 100 },
},
},
heal_time = {
weeks = 1,
},
treatments = {
{
text = "Splint Arm",
stabilizes = true,
},
{
text = "Punch Arm",
causes = { "destroyed_arm_left" }
},
},
effects = {
{
effect = "disable_2h_weapons",
when_stabilized = false
},
}
})
Injuries("destroyed_arm_left", {
label = "Destroyed Arm (L)",
category = "arm_left",
deadly = false,
unique = true,
severity = 3,
icon = "fa-solid fa-hand",
description = "Your patient has a destroyed left arm.",
can_cure_in_field = false,
can_stabilize_in_field = false,
causes = {
[BoneCategories.ARM_LEFT] = {
{ chance = 100, required_damage_on_hit = 200 },
},
},
heal_time = {
weeks = 1,
},
treatments = {},
effects = {
{
effect = "disable_2h_weapons",
when_stabilized = true
},
}
})
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