Territories
local Territories = {
{
name = "EastV",
label = "East V",
zonePoints = {
vector3(630.53,-333.58,43.52),
vector3(764.38,-408.70,25.89),
vector3(973.43,-354.42,49.79),
vector3(1087.25,-153.30,58.88),
vector3(813.73,2.26,73.20)
},
zoneHeight = 100.0,
areaBlips = {
renderForAll = false, -- should this blip render for all players?
renderForGangs = true, -- should this blip render for all jobs/groups that can control it?
renderForControlling = true, -- should this blip render for only the controlling gang?
blips = {
{
position = vector3(904.06,-164.28,73.97),
width = 200.0,
height = 350.0,
heading = 60,
display = 3,
},
{
position = vector3(789.57,-328.67,73.97),
width = 200.0,
height = 300.0,
heading = 60,
display = 3,
}
},
colors = {
police = 2,
ballas = 3
}
},
labs = {
{
entry = vector4(1005.78,-114.50,73.97,151.68),
lab = Labs.money,
label = "Money Factory",
blip = {
label = "Money Factory",
position = vector3(1005.76,-114.52,73.50),
sprite = 500,
color = 1,
alpha = 255,
scale = 0.7,
display = 2,
highDetail = true,
shortRange = false,
renderForAll = false, -- should this blip render for all players?
renderForGangs = true, -- should this blip render for all jobs/groups that can control it?
renderForControlling = true, -- should this blip render for only the controlling gang?
},
-- These jobs and groups can interact with this lab.
jobs = {
police = 1
},
groups = {
ballas = 1
},
},
},
-- These jobs and groups can interact/influence this territory.
jobs = {
police = 0
},
groups = {
ballas = 0
},
hostile = true, -- pvp reward?
influenceInLab = true, -- influence lab reputation from inside lab?
requiredOnline = 5, -- players from owning faction required online before reputation can be gained/lost
requiredTimeout = 5, -- minutes spent offline before other jobs/groups can take control
},
...
}
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