Menus
data/menus.lua
All menus that are not generated during runtime are defined here. Translations for menu labels can be handled in here.
Defaults
local menus = {
jobMenuPreview = {
label = "Job Menu",
icon = "fa-solid fa-circle-info",
text = "Garbage job interactions.",
retEvent = "ti_garbageJob:jobMenuPreview"
},
jobMenu = {
{
isHeader = true,
label = "Job Menu",
icon = "fa-solid fa-circle-info",
},
{
label = "Change Clothes",
text = "Switch between your regular and job outfit.",
icon = "",
retEvent = "ti_garbageJob:changeClothes"
},
{
label = "Spawn Truck",
text = "Spawn a garbage truck.",
icon = "",
retEvent = "ti_garbageJob:spawnTruckMenu"
},
{
label = "Singleplayer Route",
text = "Start a singleplayer route.",
icon = "",
retEvent = "ti_garbageJob:startSingleplayer"
},
Config.allowMultiplayer and {
label = "Multiplayer Route",
text = "Start a multiplayer route.",
icon = "",
retEvent = "ti_garbageJob:startMultiplayer"
} or nil
},
returnMenuPreview = {
label = "Return Menu",
icon = "fa-solid fa-circle-info",
text = "Return your garbage truck.",
retEvent = "ti_garbageJob:returnTruck"
},
}
Last updated