Left
data/injuries/legs/left.lua
Injuries("fractured_leg_left", {
label = "Fractured Leg (L)",
category = "leg_left",
deadly = false,
severity = 1,
icon = "fa-solid fa-socks",
description = "Your patient has a fractured left leg.",
can_cure_in_field = false,
can_stabilize_in_field = true,
causes = {
[BoneCategories.LEG_LEFT] = {
{ chance = 100, required_damage_on_hit = 50 },
},
},
heal_time = {
days = 4,
},
treatments = {
{
text = "Splint Leg",
stabilizes = true,
},
{
text = "Punch Leg",
causes = { "broken_leg_left" }
},
},
effects = {
{
effect = "slow",
when_stabilized = true
}
}
})
Injuries("broken_leg_left", {
label = "Broken Leg (L)",
category = "leg_left",
deadly = false,
severity = 2,
icon = "fa-solid fa-socks",
description = "Your patient has a broken left leg.",
can_cure_in_field = false,
can_stabilize_in_field = false,
causes = {
[BoneCategories.LEG_LEFT] = {
{ chance = 100, required_damage_on_hit = 100 },
},
},
heal_time = {
weeks = 1,
},
treatments = {
{
text = "Splint Leg",
stabilizes = true,
},
{
text = "Punch Leg",
causes = { "destroyed_leg_left" }
},
},
effects = {
{
effect = "very_slow",
when_stabilized = false
},
{
effect = "slow",
when_stabilized = true
}
}
})
Injuries("destroyed_leg_left", {
label = "Destroyed Leg (L)",
category = "leg_left",
deadly = false,
unique = true,
severity = 3,
icon = "fa-solid fa-socks",
description = "Your patient has a destroyed left leg.",
can_cure_in_field = false,
can_stabilize_in_field = false,
causes = {
[BoneCategories.LEG_LEFT] = {
{ chance = 100, required_damage_on_hit = 200 },
},
},
heal_time = {
weeks = 1,
},
treatments = {},
effects = {
{
effect = "stumble_move",
when_stabilized = true
}
}
})
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