addVehicle
-- ARGUMENTS
-- plate: string
-- model: string
-- props: table
-- location: table {x: number,y: number,z: number,heading: number}
-- owner: string
-- netId: number (optional)
-- RETURNS
-- nil
-- client
RegisterCommand("makePersistent",function()
local veh = GetVehiclePedIsIn(PlayerPedId())
local props = ti.vehicles.getProperties(veh)
local netId = NetworkGetNetworkIdFromEntity(veh)
local pos = GetEntityCoords(veh)
local head = GetEntityHeading(veh)
TriggerServerEvent("addPersistentVehicle",
props.plate,
props.model,
props,
{x = pos.x,y = pos.y,z = pos.z,heading = head},
ti.players.getUniqueId(),
netId
)
end)
-- server
RegisterNetEvent("addPersistentVehicle",function(...)
exports["ti_persistentVehicles"]:addVehicle(...)
end)
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