NOTE: This process is relatively unintuitive, and may lead to errors with modification. It is recommended to avoid altering this file unless you are an experienced developer. Assistance will be given through discord support if curiosity arises.
local mobility_devices = {}mobility_devices.stretcher = { item ="stretcher", label ="Stretcher", self_powered =false, disable_1h_weapons =true, disable_2h_weapons =true, prop = { model ="prop_ld_binbag_01", offsets = { -- offset for prop when player is using/pushing it spawn = { coords =vector3(0.0, 1.25, 0.0), rotation =vector3(0.0, 0.0, 270.0), }, attached = { coords =vector3(0.0, -0.65, -1.36), rotation =vector3(0.0, 16.0, 270.0), },-- offset when player is detached from prop detached = { coords =vector3(0.0, 0.8, 0.0), },-- offset for a prop when player is attached to it attached_to = { coords =vector3(0.0, 0.0, 2.1), rotation =vector3(0.0, 0.0, 90.0), },-- offset when player is detached from prop detached_from = { coords =vector3(0.7, 0.0, -1.0), },-- offset for prop sprite prop_sprite = { coords =vector3(0.0, 0.0, 1.5), }, -- offset for ped sprite ped_sprite = { coords =vector3(0.0, 0.0, 1.0), }, -- offset for bed sprite bed_sprite = { coords =vector3(0.0, 0.0, 1.0), }, } }, animations = { attached = { ad ="anim@heists@box_carry@", name ="idle", flags =50 }, attached_to = { ad ="anim@gangops@morgue@table@", name ="ko_front", flags =69 } }, actions = actions,}