Vehicle Bones

data/vehicle_bones.lua

These bones are used for vehicle targeting. Shift, add or remove bones as required if targeting certain vehicle zones becomes difficult.

local vehicleBones = {
    -- DOOR
    doors = {
        "door_dside_f",
        "door_dside_r",
        ...
    },

    -- WHEEL
    wheels = {
        "wheel_lf",
        "wheel_rf",
        ...
    },

    -- WINDOW
    windows = {
        "window_lf1",
        "window_lf2",
        ...
    },

    -- BODY
    body = {
        "bodyshell",
        "bumper_f",
        ...
    },

    -- ENGINE
    engine = {
        "bonnet",
        "engine",
    },

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