Define restoration points in this file.
local generationPoints = {
bc_1 = {
chance = 100.0, -- Chance of vehicle spawning here.
hint = vector3(2707.73,4221.11,43.75), -- Hint blip coordinate.
radius = 150.0, -- Hint blip radius.
locations = { -- Potential spawn locations.
vector4(2715.43,4133.58,43.90,4.75),
vector4(2735.08,4294.65,48.28,94.48),
vector4(2722.28,4306.50,47.11,105.03),
vector4(2633.69,4237.60,44.83,7.34)
}
}
}
_ENV.GenerationPoints = generationPoints