-- ARGUMENTS
-- box: table [vector3,vector3,vector3,vector3,vector3,vector3,vector3,vector3]
-- r: number (0-255)
-- g: number (0-255)
-- b: number (0-255)
-- a: number (0-255)
-- RETURNS
-- nil
local box = ti.boundingBox.getEntityBoundingBox(PlayerPedId())
ti.boundingBox.drawBoundingBox(box,255,255,255,100)