jobVehicleDespawned

Remove a players keys for a job vehicle.

-- ARGUMENTS
-- player:   number
-- vehicle:  number

-- RETURNS
-- nil

RegisterCommand("jobVehicleDespawned", function(source, args)
    if not args[1] then return end
    
    local vehicle = tonumber(args[1])

    if not vehicle or vehicle ~= vehicle then return end
    
    exports["ti_vehicleKeys"]:jobVehicleDespawned(source, vehicle)
end, true)

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