Shop Types
There are currently three shop types that you can create in ti_vehicleShops
All config is stored in the shops.lua
file.
Menu - Simple, uses context style UI's for all interactions.
NUI - Using NUI and a display vehicle, emulates a "showroom" style shop. - Any vehicle purchased through this method can have a custom colour selected before purchase.
Showroom - Open-world showroom.
Menu
shops.testMenu = {
label = "Test Menu Shop", -- Label, for UI interactions
typeof = "menu", -- Shop type
interior = false, -- Interior ID to load (OPTIONAL)
financeable = true, -- Can finance at this shop?
minDownpayment = 10, -- Min downpayment (percentage)
maxRepayments = 10, -- Max amount of repayments
financeTime = 5, -- Days to repay finance before warning
repoWarningTime = 5, -- Minutes to make repayment after warning before repo
-- Blip options
blip = {
label = "Test Menu Shop",
position = vector3(-1312.18,-1597.55,4.23),
sprite = 225,
color = 57,
alpha = 255,
scale = 0.7,
display = 2,
highDetail = true,
shortRange = true
},
-- Class restrictions.
-- For more information, see: https://docs.fivem.net/natives/?_0x29439776AAA00A62
-- For no restrictions, use -1
classRestrictions = {
0,1,2,3
},
-- OPTIONAL
-- Restrict access to these character identifiers
characterRestrictions = {
'ABC:123'
},
-- OPTIONAL
-- Restrict access to these job names
-- jobName = minRank
jobRestrictions = {
police = 1
},
-- OPTIONAL
-- Restrict access to these group names
-- groupName = minRank
groupRestrictions = {
ballas = 2
},
-- Locations
locations = {
-- Location to spawn purchased/test-driven vehicles
vehSpawn = {
position = vector3(-1311.39,-1603.94,4.23),
heading = 302.86
},
-- Location of the interaction menu while on foot
pedMenu = {
position = vector3(-1312.18,-1597.55,4.23),
interactDist = 2.0,
},
-- Vehicle preview cam location
showroomCam = {
position = vector3(-1311.86,-1599.61,5.41)
},
-- Preview vehicle location
showroomVeh = {
position = vector3(-1311.39,-1603.94,4.23),
heading = 302.86
}
}
}
NUI
shops.testNui = {
label = "Test NUI Shop", -- Label, for UI interactions
typeof = "nui", -- Shop type
interior = 285953, -- Interior ID to load (OPTIONAL)
financeable = false, -- Can finance at this shop?
minDownpayment = false, -- Min downpayment (percentage)
maxRepayments = false, -- Max amount of repayments
financeTime = false, -- Days to repay finance before warning
repoWarningTime = false, -- Minutes to make repayment after warning before repo
-- Blip options
blip = {
label = "Test NUI Shop",
position = vector3(-1166.28,-1744.40,4.01),
sprite = 225,
color = 57,
alpha = 255,
scale = 0.7,
display = 2,
highDetail = true,
shortRange = true
},
-- Class restrictions.
-- For more information, see: https://docs.fivem.net/natives/?_0x29439776AAA00A62
-- For no restrictions, use -1
classRestrictions = {
0,1,2,3,4,5,6,7,8
},
-- OPTIONAL
-- Restrict access to these character identifiers
characterRestrictions = false,
-- OPTIONAL
-- Restrict access to these job names
-- jobName = minRank
jobRestrictions = {
police = 1,
mechanic = 2
},
-- OPTIONAL
-- Restrict access to these group names
-- groupName = minRank
groupRestrictions = false,
-- Locations
locations = {
-- Location to spawn purchased/test-driven vehicles
vehSpawn = {
position = vector3(-1166.28,-1744.40,4.01),
heading = 256
},
-- Location of the interaction menu while on foot
pedMenu = {
position = vector3(-1166.28,-1744.40,4.01),
interactDist = 2.0,
},
-- Vehicle preview cam location
showroomCam = {
position = vector3(-1332.21,146.94,-96.87)
},
-- Preview vehicle location
showroomVeh = {
position = vector3(-1327.08,142.80,-99.19),
heading = 137.03
}
}
}
Showroom
shops.testShowroom = {
label = "Test Showroom Shop", -- Label, for UI interactions
typeof = "showroom", -- Shop type
interior = false, -- Interior ID to load (OPTIONAL)
financeable = true, -- Can finance at this shop?
minDownpayment = 10, -- Min downpayment (percentage)
maxRepayments = 10, -- Max amount of repayments
financeTime = 5, -- Days to repay finance before warning
repoWarningTime = 5, -- Minutes to make repayment after warning before repo
-- Blip options
blip = {
label = "Test Showroom Shop",
position = vector3(249.83,-1149.54,29.28),
sprite = 225,
color = 57,
alpha = 255,
scale = 0.7,
display = 2,
highDetail = true,
shortRange = true
},
-- Class restrictions.
-- For more information, see: https://docs.fivem.net/natives/?_0x29439776AAA00A62
-- For no restrictions, use -1
classRestrictions = {
-1
},
-- OPTIONAL
-- Restrict access to these character identifiers
characterRestrictions = false,
-- OPTIONAL
-- Restrict access to these job names
-- jobName = minRank
jobRestrictions = false,
-- OPTIONAL
-- Restrict access to these group names
-- groupName = minRank
groupRestrictions = false,
-- Locations
locations = {
-- Point at which to consider spawning display vehicles
spawnRadius = {
position = vector3(249.83,-1149.54,29.28),
distance = 50.0
},
-- Location to spawn purchased/test-driven vehicles
vehSpawn = {
position = vector3(254.32,-1155.31,29.25),
heading = 93.51
}
},
-- Display vehicle points
-- Add as many as you like
displays = {
{
position = vector3(249.83,-1149.54,29.28),
heading = 181.91,
model = "banshee"
},
{
position = vector3(256.16,-1149.45,29.29),
heading = 181.91,
model = "banshee2"
},
{
position = vector3(262.29,-1149.74,29.29),
heading = 181.91,
model = "buffalo2"
},
}
}
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