Skins

data/skins.lua

Skins are responsible for altering a characters revive cycle. Everything from retaining your inventory and injuries, to effecting time (down time, death time, wasted time) can be modified through the use of skins.

Skins are a one-time-use thing. Once a player has started a new life (opted for revival at hospital instead of awaiting EMS, or death time has ran out without EMS assistance), the skin will be removed and they will need to purchase a new one.

This is entirely optional, and simply removing access to skin shops will stop players from using this feature.

local skins = {
    cheap = {
        label = "Cheap",
        retain_memory = false,
        retain_inventory = false,
        retain_injuries = true,
        down_time = 120,
        death_time = 120,
        wasted_time = 0,
        price = 50000,
    },

    basic = {
        label = "Basic",
        retain_memory = false,
        retain_inventory = false,
        retain_injuries = false,
        down_time = 120,
        death_time = 120,
        wasted_time = 0,
        price = 250000,
    },

    average = {
        label = "Average",
        retain_memory = true,
        retain_inventory = false,
        retain_injuries = false,
        down_time = 120,
        death_time = 120,
        wasted_time = 0,
        price = 1000000,
    },

    premium = {
        label = "Premium",
        retain_memory = true,
        retain_inventory = true,
        retain_injuries = false,
        down_time = 120,
        death_time = 120,
        wasted_time = 0,
        price = 5000000,
    }
}

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