Jaw
data/injuries/head/jaw.lua
Injuries("fractured_jaw", {
label = "Fractured Jaw",
category = "jaw",
deadly = false,
severity = 1,
icon = "fa-solid fa-skull",
description = "Your patient has a fractured jaw.",
can_treat_in_field = false,
can_stabilize_in_field = false,
causes = {
[BoneCategories.JAW] = {
{ chance = 100, required_damage_on_hit = 50, },
},
},
heal_time = {
days = 2,
},
treatments = {
{
text = "Wire Jaw",
stabilizes = true,
},
{
text = "Punch Jaw",
causes = { "broken_jaw" }
}
},
effects = {}
})
Injuries("broken_jaw", {
label = "Broken Jaw",
category = "jaw",
deadly = false,
unique = true,
severity = 2,
icon = "fa-solid fa-skull",
description = "Your patient has a broken jaw.",
can_treat_in_field = false,
can_stabilize_in_field = false,
causes = {
[BoneCategories.JAW] = {
{ chance = 100, required_damage_on_hit = 100, },
},
},
heal_time = {
days = 5,
},
treatments = {
{
text = "Wire Jaw",
stabilizes = true,
}
},
effects = {
{
effect = "mute",
when_stabilized = false
}
}
})
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