Head
data/injuries/head/head.lua
Injuries("minor_brain_damage", {
label = "Minor Brain Damage",
category = "head",
deadly = false,
unique = true,
severity = 1,
icon = "fa-solid fa-brain",
description = "Your patient has minor brain damage.",
can_cure_in_field = false,
can_stabilize_in_field = false,
causes = {
[BoneCategories.HEAD] = {
{ chance = 100, required_damage_on_hit = 100 },
},
},
heal_time = {
days = 4,
},
treatments = {
{
text = "Apply Stem Cells",
stabilizes = true,
time = 1000,
items = {
stem_cell_kit = {
label = "Stem Cell Kit",
required = 1,
remove = 0
}
}
},
{
text = "Punch Head",
causes = { "major_brain_damage" }
},
},
effects = {
{
effect = "slow",
when_stabilized = false
}
}
})
Injuries("major_brain_damage", {
label = "Major Brain Damage",
category = "head",
deadly = true,
unique = true,
severity = 2,
icon = "fa-solid fa-brain",
description = "Your patient has major brain damage.",
can_cure_in_field = false,
can_stabilize_in_field = false,
causes = {
[BoneCategories.HEAD] = {
{ chance = 100, required_damage_on_hit = 200 },
},
},
heal_time = {
weeks = 1,
},
treatments = {
{
text = "Apply Stem Cells",
stabilizes = true,
},
{
text = "Punch Head",
causes = { "major_brain_damage" }
},
},
effects = {
{
effect = "very_slow",
when_stabilized = false
},
{
effect = "slow",
when_stabilized = true
}
}
})
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