Left
data/injuries/head/eyes/left.lua
Injuries("damaged_eye_left", {
label = "Damaged Eye (L)",
category = "eye_left",
deadly = false,
unique = true,
severity = 1,
icon = "fa-solid fa-eye",
description = "Your patient has a damaged left eye.",
can_treat_in_field = false,
can_stabilize_in_field = true,
causes = {
[BoneCategories.EYE_LEFT] = {
{ chance = 100, required_damage_on_hit = 100, },
},
},
heal_time = {
days = 3
},
treatments = {
{
text = "Stabilize Eye",
stabilizes = true,
},
{
text = "Poke Eye",
causes = { "infected_eye_left" },
},
}
})
Injuries("infected_eye_left", {
label = "Infected Eye (L)",
category = "eye_left",
deadly = false,
unique = true,
severity = 2,
icon = "fa-solid fa-eye",
description = "Your patient has an infected left eye.",
can_treat_in_field = false,
can_stabilize_in_field = false,
causes = {},
heal_time = {
days = 3
},
treatments = {
{
text = "Disinfect Eye",
stabilizes = true,
},
{
text = "Poke Eye",
causes = { "destroyed_left_eye" },
},
},
effects = {
{
effect = "poor_vision_left",
when_stabilized = true,
},
}
})
Injuries("destroyed_eye_left", {
label = "Destroyed Eye (L)",
category = "eye_left",
deadly = false,
unique = true,
severity = 2,
icon = "fa-solid fa-eye",
description = "Your patient has a destroyed left eye.",
can_treat_in_field = false,
can_stabilize_in_field = false,
[BoneCategories.EYE_LEFT] = {
{ chance = 100, required_damage_on_hit = 200, },
},
heal_time = {
weeks = 1
},
treatments = {},
effects = {
{
effect = "no_vision_left",
when_stabilized = true,
},
}
})
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