Restoration Items
data/restoration_items.lua
All generic restoration items are defined here.
Restoration items can instead be defined on a per-vehicle basis, in the vehicles configuration.
local restorationItems = {
-- Item required to restore the engine.
engine = {
name = "engine", -- Image name.
label = "Crate Engine", -- UI label.
price = 2500, -- Item price.
time = 4 -- Delivery time (in hours).
},
-- Item required to restore the body.
-- NOTE: Each body damage/dent requires these items individually.
-- If a vehicle has 3 dents, you will need 3x the items.
body = {
name = "panel",
label = "Aluminium Body Panel",
price = 300,
time = 2
},
-- Item required to restore the wheels.
-- NOTE: Each wheel requires these items individually.
-- If a vehicle has 4 broken wheels, you will need 4x the items.
wheels = {
name = "wheel",
label = "Wheel",
price = 800,
time = 3
},
-- Item required to restore the doors.
-- NOTE: Each door requires these items individually.
-- If a vehicle has 4 missing doors, you will need 4x the items.
doors = {
name = "door",
label = "Aluminium Door",
price = 500,
time = 3
},
-- Item required to restore the windows.
-- NOTE: Each window requires these items individually.
-- If a vehicle has 4 missing windows, you will need 4x the items.
windows = {
name = "window",
label = "Glass Window",
price = 200,
time = 2
},
}
_ENV.RestorationItems = restorationItems
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