UIs

There are four primary UIs for this resource. Below is an example image and a brief description of how to use each of them.

Treatment

The treatment UI is the primary method of interaction between EMS players and players who are in need of medical attention. All of a players injuries and active effects are displayed, along with the possible treatment options for each injury.

Injuries that cannot be treated (i.e: if an injury requires a hospital, but you are "in the field", or you don't have the required items for the treatment) will be faded out/disabled from selection.

Death

The death UI is a simple minigame and timer display for people who have been downed (or killed).

Tracker

The tracker is a simple tool for active EMS to track players in need of assistance. Tracker data is updated automatically as players are downed/killed or revived.

An EMS can set a waypoint to the target player, and ping the player, alerting the target that an EMS is on their way to their location.

Skin Shop

The skin shop is fairly straight forward. It displays both the current skin purchased by a player, and the skins available to be purchased from the store. All information about the skins is displayed in their respective cards.

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