Factions
data/factions.lua
This file defines the factions that will be used by dealers and stores.
Structure
local factions = {
faction_name = {
vengeful = boolean, -- will this faction refuse to trade with negative reputation hustlers?
allies = { faction_name: string, ... }, -- lose reputation with these factions on hostile action
enemies = { faction_name: string, ... }, -- gain reputation with these factions on hostile action
buy_price_mod = number, -- maximum buy price modifier at 100% reputation (0.1 - 9.9)
-- math.random(itemValue.min, itemValue.max) *
-- dealerItem.buy_price_mod *
-- (dealerAffiliation.reputation * dealerAffiliation.buy_price_mod)
sell_price_mod = number, -- maximum sell price modifier at 100% reputation (0.1 - 9.9)
-- math.random(itemValue.min, itemValue.max) *
-- dealerItem.sell_price_mod *
-- (dealerAffiliation.reputation * dealerAffiliation.sell_price_mod)
character_restrictions = { character_identifier, ... }, -- character restrictors
job_restrictions = { job_name = min_rank, ... }, -- job restrictors
group_restrictions = { group_name = group_rank, ... }, -- group restrictors
},
...
}
Example
local factions = {
["grove"] = {
label = "Grove",
vengeful = true,
allies = { },
enemies = { "ballas" },
buy_price_mod = 1.2,
sell_price_mod = 0.8,
character_restrictions = nil,
job_restrictions = nil,
group_restrictions = nil,
},
["ballas"] = {
label = "Ballas",
vengeful = true,
allies = { },
enemies = { "grove" },
buy_price_mod = 1.2,
sell_price_mod = 0.8,
character_restrictions = nil,
job_restrictions = nil,
group_restrictions = nil,
}
}
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