register

-- ARGUMENTS
-- id:                      string
-- position:                vector3
-- renderOnFoot:            boolean
-- renderAsDriver:          boolean
-- renderAsPassenger:       boolean
-- characterRestrictions:   table [characterId,...]          (optional)
-- jobRestrictions:         table {jobName = minRank,...}    (optional)
-- groupRestrictions:       table {groupName = minRank,...}  (optional)

-- RETURNS
-- nil

ti.markers.register("myMarker",GetEntityCoords(PlayerPedId()),50.0,true)

Last updated